Fall 2023

Coding with Video Games

From the Set Adventures in Unplugged Coding

Coding is an important part of creating video games. But the unplugged activities in this title teach important coding skills without a computer! From problem solving to variables, readers can level up their knowledge by escaping a mummy's tomb and creating loops on an obstacle course. A follow-up after each activity asks readers to consider how the activity went, while extra challenges offer new ways to try the coding concept. Readers eager to work with video games can hit the start button with this fun title!

Format List Price Your Price Qty
$26.95 $19.95
Interest Level Grade 3 - Grade 8
Reading Level Grade 4
Dewey Number 5.13
Lexile
ATOS Reading Level
Guided Reading Level
Language English
Publisher Bellwether Media
Format Reinforced book
ISBN 9798886875195
Copyright 2024
Number of Pages 24
Dimensions 7.5 x 9
Graphics Full-color photographs

Adventures in Unplugged Coding - School Library Journal

Coding and storytelling collide in this fun educational series. Burns defines coding as “…communicating with computers so they can perform tasks,” so the unplugged coding activities suggested in each book use problem-solving coding concepts, such as sequences and debugging sans computer. Different types of coding ideas help kids draw cool creations like a value-variable gnome in Coding with Mythical Creatures and a loop sequence stegosaurus in Coding with Dinosaurs. Coding with Video Games includes an imaginative story activity that uses hieroglyphics and hidden messages to help readers problem solve their way out of the mummy’s tomb. The writing is inviting and engaging, offering an interesting method of teaching coding literacy concepts without the need for any tech. For each experiment, essential equipment is listed on the first page, most of which is readily available to many readers, like paper, pencils, and rubber bands. VERDICT A welcome addition to most libraries.

Author: Kylie Burns